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CRAFT VR

'My mind is still puzzled how Craft VR works'

Digital Programme Producer, V&A

Craft VR is my first project to create handmade digital experiences in a museum setting. As a continuation of the techniques developed with Real VR - Fake VR; this interactive installation transforms the most mundane of physical materials into a toolkit for improvisation.

 

Users have agency to design, make and then experience their own digital environments; an IKEA cabinet has been adapted to become my interpretation of the toy theatre. Backgrounds can be changed and personalised, objects are then chosen and placed inside the box. Using the UV technique, the 360° photo produces render like images, to be viewed in a VR headset almost immediately and without any post-production.

This project was designed for the Victoria and Albert Museum's Digital Design Weekend 2019 where the brief was identity and heritage in the digital age. Visitors of all ages and largely without prior experience in VR produced 50 environments over the weekend, and again later that year at Creative Quarter, the museum’s flagship event for secondary schools and colleges.

Credits:

Designer/Maker: Rob Farr

Show Collaborator/ Fabricator: Ned Quiney

Visual Designs Collaborator: Satu Viljanen

Big Thanks to:

Romain Baer

Kit Caless

Louise Hosking

Marc Barto

All the V&A Team

Made Possible with the Support of David Turner Workshop

Exhibition Stand
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Below is a 360° image: to look around, click and drag on a desktop or swipe on a mobile device.

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